﻿namespace MatrixGame
{
    partial class MainForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
			this.ResultFieldControl = new MatrixGame.FieldControl();
			this.TransformationFieldControl = new MatrixGame.FieldControl();
			this.SourceFieldControl = new MatrixGame.FieldControl();
			this.SuspendLayout();
			// 
			// ResultFieldControl
			// 
			this.ResultFieldControl.Location = new System.Drawing.Point(416, 12);
			this.ResultFieldControl.Name = "ResultFieldControl";
			this.ResultFieldControl.Size = new System.Drawing.Size(196, 196);
			this.ResultFieldControl.TabIndex = 2;
			this.ResultFieldControl.FieldClicked += new System.EventHandler<MatrixGame.FieldClickedEventArgs>(this.ResultFieldControl_FieldClicked);
			// 
			// TransformationFieldControl
			// 
			this.TransformationFieldControl.Location = new System.Drawing.Point(214, 12);
			this.TransformationFieldControl.Name = "TransformationFieldControl";
			this.TransformationFieldControl.Size = new System.Drawing.Size(196, 196);
			this.TransformationFieldControl.TabIndex = 1;
			this.TransformationFieldControl.FieldClicked += new System.EventHandler<MatrixGame.FieldClickedEventArgs>(this.TransformationFieldControl_FieldClicked);
			// 
			// SourceFieldControl
			// 
			this.SourceFieldControl.Location = new System.Drawing.Point(12, 12);
			this.SourceFieldControl.Name = "SourceFieldControl";
			this.SourceFieldControl.Size = new System.Drawing.Size(196, 196);
			this.SourceFieldControl.TabIndex = 0;
			this.SourceFieldControl.FieldClicked += new System.EventHandler<MatrixGame.FieldClickedEventArgs>(this.SourceFieldControl_FieldClicked);
			// 
			// MainForm
			// 
			this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
			this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
			this.ClientSize = new System.Drawing.Size(907, 707);
			this.Controls.Add(this.ResultFieldControl);
			this.Controls.Add(this.TransformationFieldControl);
			this.Controls.Add(this.SourceFieldControl);
			this.Name = "MainForm";
			this.Text = "Form1";
			this.ResumeLayout(false);

        }

        #endregion

		private FieldControl SourceFieldControl;
		private FieldControl TransformationFieldControl;
		private FieldControl ResultFieldControl;
    }
}

